Wwise integration in Unreal Engine 5
Gameplay demo
A short, uncommented gameplay video showcasing the sound design created for an environment and a character. This small project served as practice to learn how Unreal Engine 5 works and how Wwise can be integrated into the game engine.
Sound design with Wwise
In this video, I explain how I use Wwise to build the sound design for the environment and the character. From surface management to ambiance attenuation, I also demonstrate how foley is handled to achieve a realistic effect.
COMMENTARY IN FRENCH ONLY.
Integration in Unreal Engine 5
In this video, I demonstrate how I integrate all the work done with Wwise into my Unreal Engine 5 project. Using animation notifications and blueprints, sounds can be triggered based on the environment, collisions, and the character's speed, all while adhering to precise timings. I also cover the concepts of Reverb Zones and Acoustic Portals.
COMMENTARY IN FRENCH ONLY.